Welcome to Unknown Horizons
Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.
We hope you enjoy your stay at this page and learn more about the interesting world of Unknown Horizons
News
we have been a little on slow motion the past few months due to real life that wanted to be accomplished first, but development speed is picking up again now.
We are planning to do a "wiki cleanup evening" on the 7. March 2010. Starting at 18:00 o'clock GMT+1 we will be cleaning up the wiki of old documentation and outdated information. If you would like to help out, please join us on irc #unknown-horizons @ irc.freenode.net or use the IRC Applet on the homepage.
We want to clean up the wiki to allow interested users and developers an easier access to up-to-date information on Unknown Horizons, make joining development easier and help users getting everything set up.
If you are interested in helping development with graphics, programming or sound please email us at team [a t] unknown-horizons.org or join us on IRC. We are always looking forward to new faces on the team!
More updates coming soon.
So long,
Nihathrael
We are having some gameplay issues with reproduction of wild animals, and I think it's rather interesting stuff (this is the reason why we currently have a quite sophisticated system).
Wild animals shouldn't just be there, and eat and reproduce randomly; they should in some way behave like acctual animals, such as they should die when deprived of food. Also, their number should correlate to the state of the ecosystem they live in. So if you have large areas for wood, where they find enough food, there should be a lot of them. This should lead to a natural understanding of users to the way animals in Unknown Horizons behave.
Those are the requirements, the current implementation works like this:
Every animal has a certain amount of "health", or you could also call it "inverted hunger", because the health increases everytime an animal eats, and decreases if it can't find any food. As soon as the health reaches a certain lower bound, it dies, and if it reaches an upper bound, it reproduces, which works like cell division (there really *is* a border to how realistic UH should be ;).
The main problem we are currently facing is, that the number of animals decreases too fast, if a hunter kills some of them. But if we increase the reproduction rate of the animals, the island gets very crowded with them if you have no hunter.
A possible solution we thought of would be to make the hunter breed animals, that should balance the population he hunts. But that is nearly a hack, imo; what i would like is a system that balances itself. The idea that might help here is the ecological gap: if the hunter hunts down animals, there is more food for the remaining ones, so they should in turn reproduce faster. Yet this seems to be somehow difficult to implement.
Do you have any suggestion, how we could improve that? Could we improve the system by changing some mechanisms? Should we introduce something new that can somehow control the population, to increase it, when it's small, and nevertheless keep a boundary to the growth? What do you think?
So long,
totycro
PS: i'm quite aware that i put way too much effort into this small issue, but i'm convinced that a kind of appreciation of details can make a game much more interesting.
it's time for a short status update on Unknown Horizons development.
Our release has been out for about 2 weeks now and we have had more downloads than ever before and have broken the 1000 downloads on one day mark for the first time ever!
News content:
- 2009.2a
- Mailinglist
- Statusupdate
We have released a 2009.2a version of Unknown Horizons Linux packages which fixes a few bugs in the release. The repository packages have been updated as well. If you are still using the original 2009.2 release, be sure to upgrade.
Mailinglist
We have created an Unknown Horizons mailinglist at http://lists.unknown-horizons.org. The boards have been visited rarely and we think that a mailinglist is a better alternative as you get all the newest posts delivered to your email inbox. We will also be doing more development discussion on the mailinglist to allow people in different timezones and with difficult time schedules to participate on UH development easily. The mailinglists will also act as an archive for important design decisions.
Chances are fairly high that we will be closing down the boards rather soon and move all public discussion to the mailinglist. We currently only have one mailinglist uh-users. This might be split into uh-dev, uh-users and uh-announce at some time in the future, if the mailinglists become adopted widely.
The mailinglist will be a place for users to get help, share ideas and give us feedback on our work, so subscribe now at http://lists.unknown-horizons.org. If you do not want to subscribe, you can read the archive here.
Note: For bug reporting please stick to http://trac.unknown-horizons.org
Statusupdate
New changes:
- Buildings can now update their graphics when they advance in level
- More work on the scenario files
- Some new graphics and small gui improvements
- Lots of small fixes
So long,
Nihathrael
Next page: The idea of Unknown Horizons


